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AI Insights · Timothy · July 2024

Top 5 Simulator Games on iOS in Belarus: Q2 2024

Explore the performance trends of the top 5 simulator games on iOS in Belarus for Q2 2024, including downloads, revenue, and active users.

Top 5 Simulator Games on iOS in Belarus: Q2 2024

In the second quarter of 2024, the top 5 simulator games on iOS in Belarus exhibited intriguing performance trends in terms of downloads, revenue, and active users. Below, we delve into the specifics for each app, providing insights based on data from Sensor Tower.

Piano ٞ by Impala Studios saw a fluctuating revenue pattern, starting the quarter at around $44 and peaking at $49 in early June before dipping to $30 mid-month. Downloads for the app varied, with a high of 212 in mid-April and stabilizing around the 165 mark by the end of June. Weekly active users showed a slight decline from 395 at the start of April to 392 by the end of June, with minor peaks and troughs in between.

Mooze - Relaxing & Antistress from Calm & Relax Zone reported a steady revenue stream, hovering between $23 and $42 throughout the quarter. However, the app did not record any new downloads during this period. Weekly active users gradually decreased from 291 in early April to 191 by the end of June, indicating a consistent drop in user engagement.

WildCraft: Wild Sim Online by Turbo Rocket Games displayed a varied revenue trend, with notable peaks such as $57 in early April and $43 in mid-June, but also lows like $7 in late June. Downloads peaked at 110 in early May and ended the quarter with a slight increase to 101 in late June. The app's weekly active users also showed variability, starting at 302 and ending at 297, with some fluctuations throughout the quarter.

PlaySlime: Slime Simulator Game from Slime Simulator Studio experienced a decline in revenue, starting at $38 in early April and dropping to $8 by the end of June. The app saw minimal downloads throughout the quarter, with sporadic increases such as 4 in late April but generally remained at zero. Active users also saw a decline from 626 at the beginning of April to 442 by the end of June, indicating a loss in user engagement over time.

WorldBox - God Sandbox by Maxim Karpenko demonstrated an interesting revenue trend, starting low at $6 in early April, peaking at $50 in mid-April, and maintaining moderate levels around $26-$42 towards the end of the quarter. Downloads saw a significant drop from 217 in early April to 29 in mid-June, but rebounded to 104 by the end of June. Weekly active users exhibited a similar pattern, with a peak of 476 in early April, a low of 172 in mid-June, and a recovery to 285 by the end of the quarter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024